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Processed-slow dance jump

Processed-slow dance jump

this is created using a processing sketch provided by don whitaker. videoslice. // The sketch takes a Quicktime as input, slices it up, and spits out a transformed version of the source movie.
// Each frame of the processed video is a horizontal stack of a 1 pixel, vertical slices of a video image. The left of the frame is the beginning of the video clip, the right side is the end. The animation effect is created by moving the location of the vertical slice from the left of the original video frame to the right. In effect, swapping time and space. :)
// the input movie is ripped from somewhere at apple.com, displaying a ballet dancer performing a 720° jump in reeeaaally slow motion

Cast: nicolas horne


Eels demo 1

Eels demo 1

This is an ‘early current state of app’ demo for a multi-discipline event I’m working on with Streetwise Opera ( streetwiseopera.org ), Mira Calix ( miracalix.com ) and fellow visualists Flat-e ( flat-e.com ), to be showcased at the Royal Festival Hall later this year with quite a few more venues lined up.

The app was written in Processing 0135 and is running realtime at 60fps, though if I add another couple hundred eels it does drop, so I may switch to OpenFrameworks if performance does become an issue (which it probably will). There are occasional freezes in the video which happened while capturing the screen so that is a bit annoying.

I’m controlling the eels using the mouse, keyboard and Quartz Composer (just simple sliders sending OSC to vary some parameters - similar to the ‘magnetic force fields’ video - I’m quite into this technique now, very quick and easy to setup, and you can have loads of sliders with descriptive names at your disposal to play with, and adjust your internal variables in realtime for tweaking heaven).

The final show will have many many more features, both in the digital realm, and physical… more info coming soon…

memo.tv/eels_demo_1

Cast: Memo Akten

Bryan
bryanchung.net

Gesture Recognition in Processing

Here is an example of using a gesture recognition library in Processing. The Gesture and Activity Recognition Toolkit (GART) is from http://wiki.cc.gatech.edu/ccg/projects/gt2k/gt2k.

It makes use of a Hidden Markov Model toolkit (HTK). Both training and recognition are supported.

In the above example, when you write with your mouse on the canvas, it matches the corresponding digit but it may be too small to be visible in the video.


Gesture Recognition in Processing 1

Gesture Recognition in Processing 1

A very primitive test of using the GART gesture and activity recognition toolkit in Processing.

Cast: Bryan Chung


Focus play with Processing and Sunflow

Focus play with Processing and Sunflow

Hey I played around with the focus feature of the sunflow implementation for processing. The image was from a tutorial. For the code go search here: rudevoltage.ch/index.php?id=70

Cast: icoon


Potemkin Panic! 4 - Free Play

Potemkin Panic! 4 - Free Play

A quick play with Potemkin Panic! 4 arcade machine. The user can mess up with Eisenstein’s most famous work using videogame controllers.

Browse the archives for a video demo of the output. Some stills can be found here: tinyurl.com/kinoarcade

Cast: b2kn


360 Degree Lidar Vision

360 Degree Lidar Vision

Longer and more interesting version of this to come when I figure out how to deal with gigabyte pcap files that cause wireshark to crash on me.

Velodyne needs more than 26 degrees vertical angle of view, because this aspect ratio (14ish to 1) is ridiculous. I’ve cheated and stretched things vertically a little.

This is the ‘velodyne 3′ data set.

Loosely inspired by that Cut Chemist video, vimeo.com/1478602, and panquake from years back…

Music is DoKashiteru 2025 - ccmixter.org/files/DoKashiteru/15738

Cast: binarymillenium

p0lem
youtube.com

Constelacion

Este es mi primer experimento “logrado” con processing, enjoy it.
www.processing.org

Author: p0lem
Keywords: videoart programing processing
Added: August 21, 2008


God is in maths

God is in maths

music by me as MALICE .

Cast: 斑鳩


Post Rock Visualization

Post Rock Visualization

A music visualization combining procedural animation with manual keyframing.

Cast: Eamae Mirkin


The Laughing

The Laughing

Non real-time Processing sketch.

Cast: Barnaby Sheeran


More Velodyne Lidar - overhead view

More Velodyne Lidar - overhead view

See here for a description: binarymillenium.blogspot.com/2008/08/makeavi.html

I tried to replace a much shorter test version of this with the ‘replace video’ function, but it screwed up and apparently that video is lost- so note to self and everyone else- don’t try to replace videos you care about. But the point of that other video is that the VP61 format produced by makeavi works well, this video is a full length version in the same format.

Cast: binarymillenium


Every Song (excerpt)

Every Song (excerpt)

A one and a half minute excerpt of a composition that iterates through every song you could possibly play using the twelve notes of the chromatic scale, as quickly as possible.

As quickly as possible means: each chord lasts one wavelength of the lowest note.

(The sync is off a bit near the beginning.)

Cast: Kyle McDonald

Jaymis
createdigitalmotion.com

V Squared goes Big and Round: Cylindrical Visuals for Rok Vegas Club

Vello Virkhaus’ V Squared Labs takes on some of the biggest jobs around, and has put together 12,000 pixel wide, surround visuals for the Rok Vegas club in Las Vegas. It’s super-gaudy stuff, but I’m guessing the word “subtle” didn’t feature in the brief from this client.

Rok Land
Rok Red
Purple Pipes
Plug

Aesthetics aside, those demo videos are a great way of showing off surround content. If you’d like your 360 to be a little less commercial, how about this video for Cut Chemist’s “1st Big Break”:

Cut Chemist - 1st Big Break from eyestorm on Vimeo.

They’re going a little bit far calling this “The first music video ever shot with a 360 degree panoramic lens”, but it definitely has other things going for it.

V2 via VJ.TV.